spawnkill borders
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djuki | Date: Tuesday, 16/11/2010, 20:13:00 | Message # 1 |
The idiot who thought he had a real life.
User
Messages: 1986
| Hi all. I wounderd where the borders of the spawns where so I made some screenshots and added lines where i think the borders end/begin. JT agreed on those borders and asked me to post them. Railgun : Axis spawn: Allies spawn Radar: Allied 1st spawn (vieuw from 1 of 2 spawn rooms) Allied 1st spawn (vieuw from the hallway) Forward bunker: (only killing-free zone after blowing main gate) Axis alternative spawn (near main gate) Axis 2nd spawn Allies alternative spawn Goldrush: Allies 1st spawn Axis first spawn / Allies 2nd spawn Exit A Axis first spawn / Allies 2nd spawn Exit B Axis 2nd spawn Exit A Axis 2nd spawn Exit B Oasis: Axis 2nd spawn exit B Axis 2nd spawn Old city spawn vieuw A Old city spawn vieuw B Allies 1st spawn Fueldump: Allied 1st spawn Allied 2nd spawn / Axis 1st spawn Vieuw A Allied 2nd spawn / Axis 1st spawn Vieuw B Allied 3rd spawn - Command post This is a NO kill zone! is allowed to blow the Command post by snatchel chardge or dynamite. but no kill in any other way) Axis 2nd spawn Exit A Axis 2nd spawn Exit B Battery: (the forward bunker is a caputable spawn point the whole map so is a kill zone during the whole map) Allied 1st spawn Allied alternative spawn Axis 2nd spawn Exit A Axis 2nd spawn Exit B Axis alternative spawn (command post. This is a NO kill zone! is allowed to blow the Command post by snatchel chardge or dynamite. but no kill in any other way)
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djuki32: i mean now djuki32: Lol iA! Dime': now?Å djuki32: yea iA! Dime': as in u and me djuki32: yea djuki32: lol iA! Dime': as in u and me and romantic dinner? djuki32: no soory djuki32: lool iA! Dime': u gotta buy me flowers at least djuki32: ok ok djuki32: :p
Message edited by djuki - Tuesday, 16/11/2010, 20:17:23 |
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XxLegionxX | Date: Tuesday, 16/11/2010, 20:19:03 | Message # 2 |
Colonel general
User
Messages: 931
| Yeah dju this is nice.. but i think it is a bit litlle
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Message edited by XxLegionxX - Tuesday, 16/11/2010, 20:19:15 |
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Frogman | Date: Tuesday, 16/11/2010, 22:06:12 | Message # 3 |
05/09/2012
User
Messages: 3825
| good work, i agree
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Message edited by Frogman - Tuesday, 16/11/2010, 22:06:50 |
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JGeLLaBie | Date: Wednesday, 17/11/2010, 00:55:24 | Message # 4 |
25/12/2011
User
Messages: 387
| HAd fun doing it? xD Great job, but indeed, some of those marks are a bit small i think, could be done bit bigger!
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BloodyMary | Date: Wednesday, 17/11/2010, 10:21:35 | Message # 5 |
Generalissimo
User
Messages: 4344
| Nice job djuki! I think their sizes are big enough though at Allied alternative spawn on Battery the rock shouldn't be considered as spawn already as cov ops are usually shooting from there Yeah, I know that you didn't mark the whole rock but if these pictures are our references then people could claim that was still their spawn oh well Btw, imo this topic should be moved to Announcements!
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FrEaK | Date: Wednesday, 17/11/2010, 13:39:57 | Message # 6 |
30/08/2011
User
Messages: 728
| i think the spawn sizes should be bigger!!! maybe not for smg but definetly for heavy weapons and arty. the whole of the old city in oasis should be classes as spawnkilling once the wall is blown.
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JeeTz | Date: Thursday, 18/11/2010, 00:01:04 | Message # 7 |
Generalissimo
Founder
Messages: 6842
| ok djuki, moved it to announcements, everybody can discuss then
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djuki | Date: Thursday, 18/11/2010, 00:25:17 | Message # 8 |
The idiot who thought he had a real life.
User
Messages: 1986
| Quote (JT) everybody can discuss then great let the battle of the borders begin
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djuki32: i mean now djuki32: Lol iA! Dime': now?Å djuki32: yea iA! Dime': as in u and me djuki32: yea djuki32: lol iA! Dime': as in u and me and romantic dinner? djuki32: no soory djuki32: lool iA! Dime': u gotta buy me flowers at least djuki32: ok ok djuki32: :p
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JaxTheRipper | Date: Thursday, 18/11/2010, 09:37:00 | Message # 9 |
18
User
Messages: 931
| a bit too small sometimes but very good that you made this post! helps greatly!
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Fear the Ripper xfire: jaxtheripper91
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Marx | Date: Thursday, 18/11/2010, 11:08:53 | Message # 10 |
Dirty Bomb Admin
User
Messages: 7341
| good job djuki
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3ahed | Date: Thursday, 18/11/2010, 12:38:30 | Message # 11 |
Need asian chicken
User
Messages: 2825
| great job i agree with the size
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maxis | Date: Friday, 19/11/2010, 06:50:35 | Message # 13 |
Removed
| radar -> allies alternative spawn -> it's marked as spwankill area but the spwan is captureable, imho you can't capture it without sk. same on battery with axis alternative spwan. when sb. stands in the "no kill" area and defends it it is impossible to capture it. (also Allied 3rd spawn in battery) else - great job!
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Spooni | Date: Friday, 19/11/2010, 07:42:56 | Message # 14 |
Private
User
Messages: 3074
| btw ... @ axis 2nd spawn in radar, when your outside the building ur out of the spawnkilling zone ... I've been getting warned about sk when I shot guy who was already outside the door .... pfff Nice job djuki, we can be proud of you
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djuki | Date: Friday, 19/11/2010, 12:02:02 | Message # 15 |
The idiot who thought he had a real life.
User
Messages: 1986
| Quote (maxis) radar -> allies alternative spawn -> it's marked as spawnkill area but the spwan is captureable, imho you can't capture it without sk. same on battery with axis alternative spwan. when sb. stands in the "no kill" area and defends it it is impossible to capture it. I must say I agree with you here. But I saw a discussion about this (on a demo btw) And JT was saying that SK at a CP is not allowed. Its not a "capturable" spawn but it's a spawn that can be destroyed. So I copied that rule. SO anyone else about that subject?? It's pretty important in Fuledump i guess. Quote (maxis) (also Allied 3rd spawn in battery) You mean on Fueldump instead of Battery?Added (19 Nov 2010, 11:02 Am) ---------------------------------------------
Quote (Spooni) btw ... @ axis 2nd spawn in radar, when your outside the building ur out of the spawnkilling zone ... I've been getting warned about sk when I shot guy who was already outside the door I talked to JT about why there is a "No SK" rule in the first place. His answer "because new players can't leave the Spawn area and we want to give them a change" If you know you can spawn at the barracks in Radar, you have to manually adjust you spawn, and automaticly makes you a bit more experienced player. So there isnt need for a big Kill-free zone at the spawn. That why I made that a small one.
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djuki32: i mean now djuki32: Lol iA! Dime': now?Å djuki32: yea iA! Dime': as in u and me djuki32: yea djuki32: lol iA! Dime': as in u and me and romantic dinner? djuki32: no soory djuki32: lool iA! Dime': u gotta buy me flowers at least djuki32: ok ok djuki32: :p
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