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Forum » Spam.. » Members forum » Rules Per Map (Fueldump)
Rules Per Map (Fueldump)
JendrexDate: Sunday, 04/03/2012, 13:26:39 | Message # 1
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As u know, there's new mapscript on fueldump and hence we have 2 new spawnpoint - allie in that cottage where's medi/ammo packs are, and axis - in 'truck garage.
We need to mark spaces for no sk/no heavy weapon/ no mortar... and similar.
Depends on you what you determine. I suggest to mark here a small "no heavy weapon" because - despite it's not capturable spawn, no sk not make sense in both cases (for axis and allies).
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SirPsychoDate: Sunday, 04/03/2012, 18:28:44 | Message # 2
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Yeah I noticed that! not too happy about it though, it makes the first part even easier for the allies and the 2nd part easier for axis to defend, and I always enjoy the first part of the map the most so... :<

But oh well, I don't think it has a massive impact on the map so I won't whine too much:)



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PuppetDate: Sunday, 04/03/2012, 19:23:56 | Message # 3
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Those are alternative spawns , so i think sk should be allowed there.

we can always try removing them if necessary



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JendrexDate: Sunday, 04/03/2012, 20:36:54 | Message # 4
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don't remove it, i think that's good. Axis need more help in defend on this map.


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SirPsychoDate: Sunday, 04/03/2012, 20:40:26 | Message # 5
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Quote (Puppet)
Those are alternative spawns , so i think sk should be allowed there.


I agree with the puppet here! keep them but allow SK smile Otherwise stuff will get confusing especially at the start of the map, where allies spawn 'directly' in front of the axis 'blockade'



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maxisDate: Monday, 05/03/2012, 14:50:59 | Message # 6
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well actually they are alternate spwans (only available when you switch your spwan manually) - both protected from arty and mortar. imo we don't need to change the sk zones cause they are protected enough.

i think i add something to the rpm like "the alternative spwans are not sk protected."

edit:

added:
Quote
- the alternative spawns for allies (I, 8) and axis (B, 6) are handled as captureable spawns - so sk is allowed.


anyone other suggestions? ^^



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DimeDate: Monday, 05/03/2012, 16:44:09 | Message # 7
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no its fine, sk should be allowed on both of those spawns.


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Rag3Date: Monday, 05/03/2012, 18:55:26 | Message # 8
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Well i also can search for another script its np for me . But i think its better like this .


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JendrexDate: Monday, 05/03/2012, 19:55:03 | Message # 9
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maybe no sk with heavy weapons?


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maxisDate: Monday, 05/03/2012, 20:07:54 | Message # 10
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imo too hard to watch about that and punish for it. how often does this happen?


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Rag3Date: Tuesday, 06/03/2012, 20:06:33 | Message # 11
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SCRIPT UPDATED !
The New (old Fueldump)

Description of the Script
In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs.

Well for me it was np the Axis had some advantage but some people wasnt happy about it so i changed it back.



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