Grenade damage
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Scott | Date: Thursday, 05/06/2014, 18:54:47 | Message # 1 |
Private
User
Messages: 7
| It has bothered me quite some time that grenades are quite weak on our server. I mean, you could place a grenade under a medic's feet (so to speak) and he would survive having +- 10 health. Maybe if the damage of the grenades could be increased and to compensate that, the number of grenades engineers have could be decreased to, say 4?
Kind regards
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TheMasterx | Date: Thursday, 05/06/2014, 19:52:16 | Message # 2 |
10
User
Messages: 83
| yes i got the same thinking here i think origenal is even more damage
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Guevaraold | Date: Thursday, 05/06/2014, 21:03:24 | Message # 3 |
18
User
Messages: 980
| It has been limited due to the nade-spam, and overpowered rifle launchers. But since I like to use both of them; sure
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3 Miles up, 3 Miles down!
Xfire: 123blaze123
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Scott | Date: Thursday, 05/06/2014, 21:27:05 | Message # 4 |
Private
User
Messages: 7
| That's why I opt for 4 grenades instead of 8 for engineers
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Twisterxz | Date: Thursday, 05/06/2014, 21:40:29 | Message # 5 |
Minecraft Server Admin
Founder
Messages: 2470
| The granade rifle got a cfg file. Depends on how many players there are on the server playing. And this discussion do you always get. Reduce dmg. Increase Every time we change it. We cant setesfy everybody
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TheMasterx | Date: Friday, 06/06/2014, 14:03:04 | Message # 6 |
10
User
Messages: 83
| thats treu twister maybe we should make a vote for it on forum? it will be fair for everyboddy
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Puppet | Date: Friday, 06/06/2014, 20:49:37 | Message # 7 |
CS:GO Server Admin
Manager
Messages: 5645
| We've had these conversations many times and the result of it is that the nades are the way they are now.
I don't see why we should bother with it again and again and again
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Meizi | Date: Friday, 06/06/2014, 22:18:15 | Message # 8 |
Generalissimo
User
Messages: 7753
| Indeed. This is a matter which varies from person to person. It's impossible to keep everybody satisfied, especially since people tends to get killed by a specific weapon and then complains about it.
Anyways, I see the current weapon damages are as fine as possible. If I heard lots of complains about them, then they will be changed.
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Pho3 | Date: Friday, 06/06/2014, 22:19:08 | Message # 9 |
19
User
Messages: 173
| agree with puppet, the grenade damage is fine to me
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Milek | Date: Saturday, 07/06/2014, 12:02:44 | Message # 10 |
19
User
Messages: 260
| We could increase it just a little imo. It is fairly weak. Whiners will whine no matter what but from a logical point of view it should be increased by just a little.
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TheMasterx | Date: Saturday, 07/06/2014, 15:06:55 | Message # 11 |
10
User
Messages: 83
| well thats why i sayd a vote so every1 can vote his opinion but some here dont want its fine aswell i have fun playing anyway so
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Scott | Date: Saturday, 07/06/2014, 15:24:32 | Message # 12 |
Private
User
Messages: 7
| I agree with Milek here. There are people who whine about medics being 'healers', but has the recharge time of medics been lowered? No. I think the original nade damage should be reinstated, it's just a principle of mutuality.
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Stoned | Date: Saturday, 07/06/2014, 22:41:46 | Message # 13 |
10
User
Messages: 251
| I think nades are just a little bit underpowered, not much. Rifle grenades are op tho:p
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TheMasterx | Date: Tuesday, 10/06/2014, 14:58:00 | Message # 14 |
10
User
Messages: 83
| so lets increase it abit
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Milek | Date: Wednesday, 11/06/2014, 11:51:11 | Message # 15 |
19
User
Messages: 260
| I think they made it clear. Tho this is democracy Lets see.
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