/// knife bind 1 "weaponbank 1; cg_drawgun 1; set cg_crosshairHealth 0; set cg_drawCrosshair 4; set cg_crosshairSize "50"; set cg_crosshairAlpha 0.9; set cg_crosshairAlphaAlt 1.0; set cg_crosshairColor red; set cg_crosshairColorAlt yellow" bind mouse5 "weaponbank 2"
///nade bind mouse4 "weaponbank 4; cg_drawgun 1; set cg_crosshairHealth 0; set cg_drawCrosshair 6; set cg_crosshairSize "100"; set cg_crosshairAlpha 0.9; set cg_crosshairAlphaAlt 1.0; set cg_crosshairColor blue; set cg_crosshairColorAlt green"
///(M) medipacks / (E) Plyers / (F) ammopacks / (C) Satchel Charge bind mwheeldown "weaponbank 6; cg_drawgun 1; set cg_crosshairHealth 0; set cg_drawCrosshair 6; set cg_crosshairSize "100"; set cg_crosshairAlpha 0.9; set cg_crosshairAlphaAlt 1.0; set cg_crosshairColor blue; set cg_crosshairColorAlt green"
///(M) revive needle / (E) plyers /(F) Airstrike cansiter /(C) smoke grenade bind MWheelup "weaponbank 5; cg_drawgun 1; set cg_crosshairHealth 0; set cg_drawCrosshair 6; set cg_crosshairSize "100"; set cg_crosshairAlpha 0.9; set cg_crosshairAlphaAlt 1.0; set cg_crosshairColor blue; set cg_crosshairColorAlt red"
/// (M) empty / (E) mines / (F) empty / (C) empty bind mouse3 "weaponbank 7; cg_drawgun 1; set cg_crosshairHealth 0; set cg_drawCrosshair 6; set cg_crosshairSize "100"; set cg_crosshairAlpha 0.9; set cg_crosshairAlphaAlt 1.0; set cg_crosshairColor red; set cg_crosshairColorAlt blue"
/// (S) = soldat /(M) = medic/ (E) = engineer / (F) Field opps/ (C) covert opps
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