Rules Per Map (Fueldump)
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Jendrex | Date: Sunday, 04/03/2012, 13:26:39 | Message # 1 |
20
User
Messages: 217
| As u know, there's new mapscript on fueldump and hence we have 2 new spawnpoint - allie in that cottage where's medi/ammo packs are, and axis - in 'truck garage. We need to mark spaces for no sk/no heavy weapon/ no mortar... and similar. Depends on you what you determine. I suggest to mark here a small "no heavy weapon" because - despite it's not capturable spawn, no sk not make sense in both cases (for axis and allies). Greetings
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SirPsycho | Date: Sunday, 04/03/2012, 18:28:44 | Message # 2 |
Private
User
Messages: 124
| Yeah I noticed that! not too happy about it though, it makes the first part even easier for the allies and the 2nd part easier for axis to defend, and I always enjoy the first part of the map the most so... :<
But oh well, I don't think it has a massive impact on the map so I won't whine too much:)
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Puppet | Date: Sunday, 04/03/2012, 19:23:56 | Message # 3 |
CS:GO Server Admin
Manager
Messages: 5645
| Those are alternative spawns , so i think sk should be allowed there.
we can always try removing them if necessary
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Jendrex | Date: Sunday, 04/03/2012, 20:36:54 | Message # 4 |
20
User
Messages: 217
| don't remove it, i think that's good. Axis need more help in defend on this map.
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My Music Go take a step outside see what’s shaking in the real world GREEN IS THE BEST!
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SirPsycho | Date: Sunday, 04/03/2012, 20:40:26 | Message # 5 |
Private
User
Messages: 124
| Quote (Puppet) Those are alternative spawns , so i think sk should be allowed there.
I agree with the puppet here! keep them but allow SK Otherwise stuff will get confusing especially at the start of the map, where allies spawn 'directly' in front of the axis 'blockade'
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maxis | Date: Monday, 05/03/2012, 14:50:59 | Message # 6 |
10
User
Messages: 104
| well actually they are alternate spwans (only available when you switch your spwan manually) - both protected from arty and mortar. imo we don't need to change the sk zones cause they are protected enough.
i think i add something to the rpm like "the alternative spwans are not sk protected."
edit:
added: Quote - the alternative spawns for allies (I, 8) and axis (B, 6) are handled as captureable spawns - so sk is allowed.
anyone other suggestions? ^^
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Dime | Date: Monday, 05/03/2012, 16:44:09 | Message # 7 |
Counterstrike:GO Admin
User
Messages: 3103
| no its fine, sk should be allowed on both of those spawns.
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Jendrex | Date: Monday, 05/03/2012, 19:55:03 | Message # 9 |
20
User
Messages: 217
| maybe no sk with heavy weapons?
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My Music Go take a step outside see what’s shaking in the real world GREEN IS THE BEST!
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maxis | Date: Monday, 05/03/2012, 20:07:54 | Message # 10 |
10
User
Messages: 104
| imo too hard to watch about that and punish for it. how often does this happen?
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