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Supply depot 2
[ Download from this server (3.31 Mb) ] | 19/12/2009, 00:49:59 |
-------------------------------------- Supply Depot custom ET map - by ginc -------------------------------------- This is a RTCW:Enemy Territory map designed with competitive play in mind. It should prove to be far less defensive than most stock ET maps, and the smaller size (compared to other ET maps) allows for fast-paced gameplay. This version should be the final one - it was tested in league play during TWL preseason, and it proved to be a well-balanced and fun map. Since then I've corrected a few bugs and added some more sounds to give the map more atmosphere. PK3 file: supplydepot.pk3 Map name: supplydepot.bsp Version: 1.0 FINAL From: http://wolfenstein.clan.su/_ld/0/9_supplydepot2.pk3 Installation: Place the supplydepot.pk3 file in your etmain directory. BE SURE TO DELETE ANY BETA/TESTING VERSIONS such as supplydepot_rcx.pk3 and gincmap-buildx.pk3 if you have them!!! Default timelimit: 15 minutes Axis spawn (defense): 30 seconds Allied spawn (offense): 20 seconds Axis spawn numbers: 0-auto 1-forward bunker 2-depot Allied spawn numbers: 0-auto 1-allied start 3-forward bunker 4-command post ------------ Objectives ------------ The allies need to drive a truck into an axis supply depot, load a large gold crate onto the truck using a crane, and then drive the truck out to a tunnel to escape. Luckily for the allies, the truck is heavily armored and cannot be disabled - to stop the truck, the axis need to kill any allies that are near it. The allies simply need to touch the truck to keep it moving. The truck must pass through two gates, both of which need to be destroyed with dynamite. The first gate is in the axis forward bunker, which also contains the axis' starting spawn. This spawn can be captured by the allies, and when the gate is breached it cannot be reclaimed by the axis. The spawn contains a rear exit that can be blown by allied dynamite - opening this exit allows the allies that spawn there to exit the bunker more quickly. After the first gate is blown, the truck can continue through to the second part of the map. On the far side of this area there is a shack where either team can build a command post. When the allies have a command post built, they can also spawn there. The second gate is at the main entrance to the depot area. Secondary entrances to the depot area can be opened by placing dynamite at weak points on the eastern and western walls. The depot area contains a warehouse and a storage yard outside. The warehouse contains the final axis spawn in the basement, and the crane controls on the upper floor. The storage yard is where the gold and the crane are located. After the second gate is breached, the truck can continue to the storage yard. The allies must then construct the crane controls inside the warehouse, and then simply touch the crane controls to load the gold onto the truck. There are 2 ways to reach the controls - either enter the warehouse at the front and take the stairs to the upper floor, or breach the fence at the storage yard with a satchel charge and climb the ladder. The fence barrier can be rebuilt by the axis after it is destroyed. To operate the controls and load the gold, the truck must be in position and the controls must be built. After the gold is loaded, simply drive the truck around the depot, out the front gate, and over to the tunnel on the side to win! ------- Notes -------
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The link in the post dowsnt work but this one does:
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