BINDS
Network Commands These commands affect the way the game handles incoming and outgoing data. Tweaking these may improve your network performance.
/cl_maxpackets xxxx
Where xxxx is a number, changes your maxpackets setting to that number. Try 100 for a LAN, 60 for broadband, and 30 for modems.
/cl_packetdup xxxx
Where xxxx is a number, changes your packetdup setting to that number. Try 0 for a LAN, 1 for broadband, and 1 for modems.
/cl_snaps xxxx
Where xxxx is a number, changes your snaps setting to that number. Try 40 for all ‘net connections.
/cl_rate xxxx
Where xxxx is a number, changes your rate setting to that number. Try 25000 for a LAN, a figure between 25000 and 62000 for broadband, and 5500 for modems.
Recording a Demo
Recording and playing back a demo is pretty easy, but may result in a performance hit unless your machine is really beefy.
Step 1: type “\g_syncronousclients 1″ (or choose it from the server setup menu)
Step 2: type “\record XXXXXX”, where XXXXXX is what you want to name the demo
Step 3: type “\stoprecord” once you’re done recording.
Step 4: type “\demo XXXXXX” to play back the demo. (Will also play back others’ demos)
All of those commands above are without quotes, obviously.
Respawn Hotkeys
Tired of using the Limbo menu to choose your class and weapons? No problem! Simply open up your wolfconfig.cfg file (in the \Program Files\Return to Castle Wolfenstein\main\ directory for Windows users) with any old text editor and add the following lines to the end:
bind F1 “mp_playertype 0;mp_weapon 10;echo You will respawn as a ^2Soldier with a ^3Flame Thrower”
bind F2 “mp_playertype 0;mp_weapon 6;echo You will respawn as a ^2Soldier with a ^3Mauser”
bind F3 “mp_playertype 0;mp_weapon 8;echo You will respawn as a ^2Soldier with a ^3Panzerfaust”
bind F4 “mp_playertype 0;mp_weapon 9;echo You will respawn as a ^2Soldier with a ^3Venom Gun”
bind F5 “mp_playertype 3;mp_weapon 3;echo You will respawn as a ^2Lieutenant with a ^3MP40″
bind F6 “mp_playertype 3;mp_weapon 4;echo You will respawn as a ^2Lieutenant with a ^3Thompson”
bind F7 “mp_playertype 3;mp_weapon 5;echo You will respawn as a ^2Lieutenant with a ^3Sten”
bind F8 “mp_playertype 2;mp_weapon 4;echo You will respawn as a ^2Engineer with a ^3Thompson”
bind F9 “mp_playertype 1;mp_weapon 4;echo You will respawn as a ^2Medic with a ^3Thompson”
You can change the keys to whatever you like. When you hit the bound key, you’ll set your class/weapons for the next respawn.
Server Commands
These commands only work if you are the one who has set up the server so in other words you need to have the Rcon or referee password. Some of them are useful, some of them are wacky.
We have to make a difference between the Rcon commands and the referee commands. BUT you can use all referee commands if you have Rcon. On the other hand you cannot use the Rcon commands if you only have the referee pass.
Rcon Explanation
/rconpassword Gives you rcon control, required for all of the following commands : )
/rconPassword xxx Changes the password to xxx.
/g_needpass [1/0] Players require a password (1) or not (0) to enter your server.
/rcon g_password xxx Sets the password of the server to xxx
/rcon map xxx Changes to map xxx. Screws up your map rotation.
/rcon start_match Skips warm-ups.
/rcon restart_match Resets the match.
/rcon map_restart Restarts the round
/rcon swap_teams Swap teams, axis players go allies & vice versa.
/rcon sv_maxclients Max people allowed on the server.
/rcon g_friendlyFire [1/0] Friendly fire on (1) or off (0)
/rcon g_teamforcebalance [1/0] Forces team numbers to be even (1), or doesn’t (0)
/rcon g_doWarmup [1/0] Sets whether to do warm-ups (1), or not (0)
/rcon g_warmup Sets the amount of time before the round begins in seconds
/rcon say Players do not see spectator chats, use /rcon say instead.
/rcon g_gametype [5/6/7] Sets game type: 5= Objective; 6=Stopwatch; 7= CTF
/rcon g_altStopwatchMode [0/1] Sets SW mode when g_gametype is 6. 0= ABBA 1= ABAB
/rcon g_allowvote [1/0] Allow voting (1) or not (0)
/rcon status Gives the status of all players on the server. Inclusive their slot number
Referee Explanation
/ref xxx Where xxx is the ref password. You need this for the following to work .
/ref restart Aborts a match in progress, starts a new match.
/ref allready Readies all players in the current game.
/ref lock Locks both teams.
/ref unlock Unlocks both teams.
/ref putallies [player ip] Puts a player on the allies team.
/ref putaxis [player ip] Puts a player on the axis team.
/ref callvote comp Loads OSP’s match/competition settings.
/abort Aborts a match in progress
/players To see the ip’s of every player on the server.
/speclock Locks both teams from spectators.
/specunlock Unlocks both teams from spectators.
/pause Pauses the match.
/unpause Resumes the match
More commands will follow.
Voice Chat Commands
These commands affect the chat and voice commands.
/toggle cg_novoicechats
Setting this to 0 will make it so that the quick chat messages (e.g., “Medic!” or “I need ammo”) will not make any audible sounds. They will, however, still show up as text.
/toggle cg_novoicetext
Setting this to 0 will make it so the quick chat messages do not show their text messages (but you will still hear audio).
/toggle cg_teamchatsonly
Setting this to 0 will make it so that you only see chat messages from your team.
/bind X “vsay Y” or /bind X “vsay_team Y”
X is a keyboard key and Y is a term from the list below. This allows you to bind specific voice commands/comments to one key instead of using the menu to navigate to the one you want. Use one of the commands below to get the desired effect:
/bind X “vsay GoodGame”
/bind X “vsay Hi”
/bind X “vsay Cheer”
/bind X “vsay Bye”
/bind X “vsay Thanks”
/bind X “vsay GreatShot”
/bind X “vsay Oops”
/bind X “vsay_team FireInTheHole”
/bind X “vsay_team HoldYourFire”
/bind X “vsay_team TakingFire”
/bind X “vsay_team AllClear”
/bind X “vsay_team DynamitePlanted”
/bind X “vsay_team DisarmDynamite”
/bind X “vsay_team DynamiteDefused”
/bind X “vsay_team EnemyWeak”
/bind X “vsay_team Incoming”
/bind X “vsay_team DefendObjective”
/bind X “vsay_team ClearPath”
/bind X “vsay_team PathCleared”
/bind X “vsay_team LetsGo”
/bind X “vsay_team Medic”
/bind X “vsay_team NeedAmmo”
/bind X “vsay_team NeedEngineer”
/bind X “vsay_team OnDefense”
/bind X “vsay_team OnOffense”
/bind X “vsay_team NeedBackup”
/bind X “vsay_team FollowMe”
/bind X “vsay_team Sorry”
/bind X “vsay_team Welcome”
/bind X “vsay_team Affirmative”
/bind X “vsay_team Negative”
/bind X “vsay_team IamEngineer”
/bind X “vsay_team IamMedic”
/bind X “vsay_team IamLieutenant”
/bind X “vsay_team IamSoldier”
PATCH SELECTOR
cause we got now a .6b server many cant move to it cause they are patched on .55 with the following patch selector u can move btw .55 and 2.6b but pls read instruction before doing something. if u got probs tell me i will help u.
link: http://returntocastlewolfenstein.filefront.com/file....r;62755
PUNKBUSTER
Updating PunkBuster with PBSetup
PunkBuster is designed to keep itself up to date using our proprietary auto-update system. For cases where the auto-update fails, we have created a utility called PBSetup.
There are two major components to the PunkBuster system: the PunkBuster Server (runs on game servers) and the PunkBuster Client (runs on players' playing machines while they play the game). Both components are designed to automatically keep themselves up to date with the latest versions of PunkBuster. The PB Server software routinely checks with the master PB Servers and downloads new updates over the Internet when they become available and then distributes the new versions to connected PB Clients when players running an old version connect to the server.
When PB is not able to auto-update, various error messages are displayed. For PB Server Admins, messages are displayed to all players when a player joins who has a newer version of PB than what is currently running on the PB Server. Also, PB Servers running old versions will not be able to detect and deal with all of the latest versions of cheat/hack software. For players of the games, when PB can't keep itself up to date, they will be removed (kicked) from PB Servers and may see one of a variety of messages ... "Distress", "Technical Problem loading ...", or "Update Timeout".
In virtually every case where PB cannot keep itself up to date, a firewall or some type of security software is blocking communication with the master PB Servers. For users who are comfortable configuring their firewall/router or security software, port number information can be found in the FAQ section for each game we support here on our website. If this issue can be resolved, then PB will be able to auto-update and function properly the way it was designed and the use of PBSetup is not necessary.
For users who need or desire to use PBSetup to manually update PunkBuster, PBSetup download links for Windows, Linux and Mac OSX are provided below. PBSetup does not modify the Windows registry. For best results, users should create a folder on the hard drive to hold PBSetup and the various files that it will create and use during operation. PBSetup should be downloaded directly into the folder or moved into the folder after downloading to the desktop but before running PBSetup for the first time. The easiest way to create a folder is to "right click" on the desktop and choose New|Folder from the pop-up menu and then type in a folder name such as PBSetup and press the Enter key.
Added (18 Jan 2011, 1:17 PM)
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more later when im bored of playing^^